A fractured silver masquerade mask, held together by a fine crimson thread

Masks on.
The night
is young.

Join the city
A thousand lives. One unbroken thread.

The Chronicle

Before 1781 · Before the frontier

1500s–1700s · The sixteenth through eighteenth centuries

September 4, 1781 · Los Santos is founded

1821–1847 · A growing port town

The 1830s · The Storm Eater escapes

1838 · The Weeping Moon reaches the coast

The 1840s · Warnings and divided responsibilities

1848–1852 · The Gold Rush

1849–1854 · The saloon economy

April 4, 1850 · Incorporation

The 1850s and 1860s · Boomtown law

1858 · The Anchor House subscription game

1863–1869 · The railroads arrive

1866–1871 · Payday fights

1872–1876 · The first mainland tunnel attempt

The 1870s and 1880s · Fortunes become institutions

1884–1889 · Private games and public scandals

The late 1880s · The spiritual crisis deepens

December 28, 1890 · The Rite of Still Skies

The 1890s and early 1900s · The frontier’s debts remain

1906 · The San Fierro disaster

1909–1913 · The second mainland tunnel attempt

The 1910s and 1920s · Vinewood and the modern city

1919–1932 · Private clubs replace the saloon room

1933 · A presence in Vinewood

The 1930s and 1940s · Depression, organized crime and war

December 1944 · The Second Anarch Revolt

1948 · The Status Perfectus

Winter 1952 · SAD is established

The 1950s and 1960s · Local arrangements

1956–1962 · Licensed respectability

1964–1968 · The third mainland tunnel attempt

1969 · The Resurgence

1969 · The Clarke Case

The 1970s · Pacifica and the contested Free State

1973–1974 · Further SAD losses

The late 1970s and 1980s · Development changes the fight

1986 · A wardrobe auction

Early 1993 · SAD reaches its lowest point

The 1990s · Competing crises

1996 · Orpheus enters the market

1997 · A probate correction

1998 · The Great Leap Outward reaches the Free State

1998–2001 · The northern settlement and the Cloud Mandarins

1998–2001 · The Tremere containment campaign

1999 · The Week of Nightmares

1999 · The Sixth Great Maelstrom

1999 onward · The Avatar Storm

1999 through the early 2000s · New arrivals

Around 2001 · Ming Xiao replaces Monkey Trip Wu

The early 2000s · Las Venturas and its occult institutions

October 2003 · The Las Venturas Tremere chantry falls

2003–2004 · The uneasy Los Santos settlement

Late 2004 · The unauthorized Embrace

Late 2004 · Del Perro and the warehouse

Late 2004 · The Elizabeth Dane

Late 2004 · Grout, the museum and Vinewood

Late 2004 · Chinatown and the Giovanni

Late 2004 · Johansen, Bach and Hallowbrook

Late 2004 · The pact is exposed

Late 2004 · LaCroix opens the box

Early 2005 · Business resumes

2005 · The Silence

Weeks after the Silence · The first weeks after the Silence

Months after the Silence · The holdouts

After the Silence · The first return

Years after the Silence · The rebuilding years

2018–2023 · The fourth mainland tunnel attempt

Recent years · The tables remain

Today · The wider coast

Today · What remains active

Opening night · Year 1. Day 1.

A living chronicle. Entries may be added or revised as we refine our shared history and the city’s story unfolds.

The Chronicle

Opening the history…

02 / Your place in the city

What will you leave behind?

Server admission

Mortals

A late fare. A locked door. A regular who only comes in after sunset. Play a human with a life worth protecting—and a reason to get involved. You don’t need to know the monsters to have a story here.

  • Everyone’s first admission step
  • No prior World of Darkness knowledge needed
  • Other character paths need separate approval
Start among the living ↗
Kindred allowlist

The clans

You survive on blood. You still need people. Play one of the Kindred—our vampires—and choose the lineage or clanless life that shapes your hunger, your loyalties and the person you’re trying to remain.

  • After baseline approval
  • Non-Seasonal, except some Elders
  • Some clans require an interview
Which blood calls you? ↗
Specialized allowlists

The rarer blood

An old name with unfinished business. A stranger the usual rules cannot explain. Bring us an unusual bloodline, an elder, or something beyond the Kindred. Build the idea with a Storyteller—and give the city a story to remember.

  • After baseline approval
  • Pitch, Storyteller review, then interview
  • Many are Seasonal: a story for one season
What will you bring? ↗
03 / New players
04 / The Accord
05 / How to join

Six steps to
your first scene.

A place in the city begins with your story.

Still taking shape. Rules, character options and application steps are subject to change as we refine the experience. Check back for the latest guidance.

Your application
01

Sign in with Discord

Use the same Discord identity on the website and in game.

Start or continue
02

Complete server admission

Read the Rules and Code of Conduct, then submit the player application. No prior VTM knowledge is required.

Read the Rules
03

Submit your character

Choose your lineage and tier, add your background, and request any extra permissions in one saved application.

Your characters
04

Wait for concept approval

Staff confirm the concept, slot and restricted choices. Follow the decision or requested changes in your application.

Check your application
05

Build the game sheet

Open /sheet in game, link your approved application, and allocate and submit the sheet.

Read the creation guide
06

Begin your story

After final sheet approval, the approved permissions and rewards carry through, background XP included if you asked for a review.

Check your character
Midnight Masquerade