The Accord

Character creation / A reference for your application

Make the person.
Then the sheet.

Choose your lineage, tier and background once in your character application. Use this guide when you need help with the sheet.

Open your character application

Advanced Kindred creation, adapted from the Tal’Mahe’Ra framework.

Still taking shape. Rules, character options and application steps are subject to change as we refine the experience. Check back for the latest guidance.

Build in this order

Five steps.
One coherent character.

The selected package changes your allocations. Story and permission come first; the sheet records what has been approved.

01 Concept

Give them a life, a reason to be in Los Santos, relationships and something to lose. Choose Nature and Demeanor. Explain the history behind the experience tier or advanced Kindred category you are requesting.

Approximate incoming Kindred ages in the framework: Neonate 50–100, Ancilla 100–200, Elder 200–400. These are context for review, not an automatic age test. A low-Generation fledgling does not acquire an Elder’s history or package.

Players must speak with Staff before applying to be an Elder.

02 Attributes

Rank Physical, Social and Mental, then assign your package’s three arrays in that order. Each Attribute begins with one free dot; the listed arrays are the points you distribute.

Mortal and Ghoul: 6 / 4 / 3. Neonate: 7 / 5 / 3. Ancilla: 8 / 6 / 4. Elder: 10 / 7 / 5.

03 Abilities

Rank Talents, Skills and Knowledges. Use the arrays for your approved category: Mortal/Ghoul 11 / 7 / 4; Neonate 13 / 9 / 5; Ancilla 14 / 10 / 7; Elder 17 / 13 / 10.

Keep creation allocation, freebie spending and starting XP separate. Higher totals do not remove the applicable trait caps or permission requirements.

04 Advantages

Disciplines

Incoming Neonates receive 3 dots, Ancillae 7 and Elders 10, within their approved type’s rules. Mortal tiers grant experience, not supernatural powers. Ghoul creation retains Potence 1 and one dot from the domitor’s clan, with the usual limits.

Backgrounds & Generation

Neonates have 5 Background dots; Ancillae 10; Elders 15. Generation is purchased relative to your approved category: Neonate begins at 13th, Ancilla at 9th, Elder at 8th. Each permitted Generation Background dot lowers that number by one. It comes out of your Background allocation.

An 8th Generation Ancilla and an 8th Generation Elder have equally potent Blood but different creation packages. The Eldership is a separately approved history, not a bonus unlocked by buying Generation.

Virtues

Distribute 7 dots. The normal starting dots and your approved morality rules still apply.

05 Last touches

Derived traits

Check Humanity or your approved Path, Willpower and the blood pool appropriate to your type and Generation. Your sheet calculates the supported values; Storytellers confirm exceptional cases.

Freebies, then starting XP

Spend your category’s freebie pool first: Mortal/Ghoul 21; Neonate 15; Ancilla 18; Elder 25. Mortal experience tiers then add 30 / 60 / 90 XP. Fourteenth Generation receives 30 XP; Fifteenth Generation and Dhampirs receive 45 XP after normal creation for their type. These are starting grants, not earned gameplay XP.

Merits & Flaws

Flaws are optional. Incoming Neonates may take up to 7 points, Ancillae 10 and Elders 13. The advanced caps require the corresponding age and history and belong to incoming advanced creation. They do not increase later because a character ages, rises in status or is Embraced.

06 Submit for approval

Your saved background follows the character application into the game. After concept approval, open /sheet, link the application to your character, build the sheet and submit it. Staff approve the final sheet before play. Sign the application with your Discord username.

Request background review in the same application: up to 30 XP, with 0–6 each for Length, Quality, Lore Adherence, Connections to Something in City, and Reviewing ST’s purview. Staff score it after your concept is approved and before your final sheet approval, which then delivers it with your starting XP.

Compare every creation package
CategoryAttributesAbilitiesDisciplinesBackgroundsVirtuesFreebiesFlaw capStarting XP
Ordinary mortal6 / 4 / 311 / 7 / 4None57217—
I · Established6 / 4 / 311 / 7 / 4None57217+30
II · Specialist6 / 4 / 311 / 7 / 4None57217+60
III · Exceptional6 / 4 / 311 / 7 / 4None57217+90
Neonate7 / 5 / 313 / 9 / 5357157—
Ancilla8 / 6 / 414 / 10 / 771071810—
Elder · application required10 / 7 / 517 / 13 / 10101572513—
14th GenerationType rulesType rulesType rulesType rulesType rulesType rulesNormal for type+30
15th GenerationType rulesType rulesType rulesType rulesType rulesType rulesNormal for type+45
DhampirType rulesType rulesType rulesType rulesType rulesType rulesNormal for type+45
Ghoul6 / 4 / 311 / 7 / 4Potence 1 + one clan dot57217—

Arrays are distributed by priority. “Type rules” means the linked framework does not replace that type’s base creation rules; confirm them with a Storyteller. Ghoul and ordinary mortal base values come from the existing server guide.

Monthly XP

Grow by the month.
Delivered every week.

Every character earns a monthly XP rate, delivered weekly. The rate depends on what you play and how much XP the character has earned in total: new characters grow fast, established ones grow steadily. The more they have earned, the slower the drip.

Kindred

XP a month, delivered weekly

Total earnedNeonateAncillaElder
0–150 XP1086
151–300 XP864
301 XP or more644

Ghouls

XP a month, delivered weekly

Total earnedGhoulRevenantElder ghoul
0–150 XP1086
151–300 XP864
301 XP or more644

Mortals, hunters and more

XP a month, delivered weekly

Total earnedMortal or hunterSADSOL
0–150 XP1086
151–300 XP864
301 XP or more644

Bonus XP

Added to the monthly rate, and counts toward inheritance

MMEH tag
+2 XP per character, per month
Bounty characters
+2 XP per month
Content generation (videos, RP recommendations and more)
+1–2 XP per month at most: recommended by players on the forum, approved by a Storyteller and given by hand
Storyteller awards
Up to +4 XP per month, given by hand

For example, a Neonate who has earned 120 XP in total gains 10 XP this month, a little each week. Past 150 XP earned, the rate becomes 8. Read the ruling in the Archive ↗

As the story changes

Keep the history.

An Embrace during play

Convert the existing Mortal or Ghoul forward. Keep existing Attributes, Abilities, purchases and history. Catch up Attributes and Abilities to the appropriate standard Kindred allocation where needed, without erasing or redistributing traits.

Generation is the sire’s Generation plus one, at no Background, freebie or XP cost. Potent Blood does not grant an Ancilla/Elder creation package, a new mortal-tier XP award or an expanded Flaw cap. Merits or Flaws made impossible by the change may be converted with Storyteller permission.

Existing Discipline dots count toward the normal starting allocation—normally 3. Remaining eligible dots use a temporary XP cost of floor(normal cost × 2 / 3). A cost of 10 becomes 6; 15 becomes 10. The discount ends once that initial allotment is reached. Dots are not granted free, removed, exchanged or refunded.

For example, a Ghoul with Potence 1 already has one of the usual three dots. Only the remaining two are eligible for catch-up. Previous XP stays spent.

The Inheritance Bank

Each 2 XP earned through active gameplay produces 1 XP in your Inheritance Bank. It stays inactive while the generating character remains active and becomes available only on death or permanent shelving. A permanently shelved character cannot return.

Creation XP, experience-tier grants, Thin-Blood/Dhampir starting XP, administrative starting XP, advanced packages, other package grants and previously inherited XP never generate inheritance.

Assign the released balance to one new character once. It cannot be withdrawn, moved or inherited again. If A earns 200 gameplay XP, 100 can pass to B. If B then earns 120 gameplay XP, B generates 60 new inheritance—not another share of the inherited 100.

Bonus XP (the MMEH tag, bounty characters, content generation and Storyteller awards) is added to the monthly rate and counts toward inheritance. See the monthly XP rates

Slots, cooldowns & characters of note

The intended balance is roughly two standard-power slots for each Ancilla-equivalent slot; this is not a fixed allotment. Ancillae, Thin-Bloods and Tier II Specialist mortals count as characters of note for slot access. Their creation rules remain distinct.

Basic-allocation slots begin with a two-month character-of-note cooldown from the date each slot becomes available. Standard-power play remains available. Afterward, apply only within the power level assigned to the available slot. Finishing a cooldown does not upgrade a slot or grant approval.

Supporter slots begin off cooldown, but retain their assigned power level and all concept, history and Storyteller requirements. Storytellers may waive cooldowns for testing or approved special circumstances on specifically identified slots.

Garou and other special-permission characters can use any available slot, without this starting cooldown, through their own approval and oversight process. They still occupy the slot and do not clear its cooldown for other character types.

Ask staff to confirm the appropriate slot for exceptional mortals, Elders or other cases not assigned an ordinary slot tier by the framework.

Read the full Advanced Character Creation Guidelines. Package selection always remains subject to approval.

Behind the framework

Why we use
these rules.

Older characters should have the breadth of a life already lived. Powerful Blood and lived experience are different things.

The foundation we borrow

Our advanced Kindred packages draw on V20: The Black Hand — A Guide to the Tal’Mahe’Ra, pp. 52–53. Its structured allocations of Attributes, Abilities, Disciplines, Backgrounds and freebie points represent experience gained before a character enters the chronicle.

Defined packages give that history shape without replacing creation with a huge pool of XP. The advanced-character XP examples in the V20 core book are not extra grants added to these packages.

The organization stays in the book

Your character does not need Tal’Mahe’Ra membership. We do not import its organization-specific requirements, mandatory Backgrounds or associated Generation ranges. We use the numerical templates within our own chronicle’s rules.

Your history sets the package

Our Generation baselines are 13th for Neonates, 9th for Ancillae and 8th for Elders. Generation Background dots purchase stronger Blood within your approved category’s range; they do not buy a different category.

An 8th Generation Ancilla and an 8th Generation Elder can share potent Blood while having different histories and allocations. Your actual age, history and Storyteller approval determine the package. Elder creation always requires explicit approval.

What Midnight adds

Our framework adds incoming Flaw caps, mortal experience tiers, Thin-Blood and Dhampir starting XP, in-play Embrace catch-up, inheritance and slot rules. These remain separate mechanics: build the approved package, spend freebies, then apply only the starting XP granted to your type.

A character Embraced during play keeps their existing development. Potent Blood does not give them a second advanced package. Our catch-up rules carry that character forward without erasing their history or stacking creation benefits.

Read our complete Advanced Character Creation Guidelines for the full rules, allocations and examples.

Read the marks

A ruling at a glance.

The symbol and its label travel together. Open the ruling for the full conditions.

Banned
Not available on this server.
Allowlist Required
Requires the relevant Storyteller permission.
Changed here
Available, with the changes in the local ruling.
Homebrew
Material created for this server.
Allowed
Permitted as described in the book or linked reference.
Behind the framework

Why we use
these rules.

Older characters should have the breadth of a life already lived. Powerful Blood and lived experience are different things.

The foundation we borrow

Our advanced Kindred packages draw on V20: The Black Hand — A Guide to the Tal’Mahe’Ra, pp. 52–53. Its structured allocations of Attributes, Abilities, Disciplines, Backgrounds and freebie points represent experience gained before a character enters the chronicle.

Defined packages give that history shape without replacing creation with a huge pool of XP. The advanced-character XP examples in the V20 core book are not extra grants added to these packages.

The organization stays in the book

Your character does not need Tal’Mahe’Ra membership. We do not import its organization-specific requirements, mandatory Backgrounds or associated Generation ranges. We use the numerical templates within our own chronicle’s rules.

Your history sets the package

Our Generation baselines are 13th for Neonates, 9th for Ancillae and 8th for Elders. Generation Background dots purchase stronger Blood within your approved category’s range; they do not buy a different category.

An 8th Generation Ancilla and an 8th Generation Elder can share potent Blood while having different histories and allocations. Your actual age, history and Storyteller approval determine the package. Elder creation always requires explicit approval.

What Midnight adds

Our framework adds incoming Flaw caps, mortal experience tiers, Thin-Blood and Dhampir starting XP, in-play Embrace catch-up, inheritance and slot rules. These remain separate mechanics: build the approved package, spend freebies, then apply only the starting XP granted to your type.

A character Embraced during play keeps their existing development. Potent Blood does not give them a second advanced package. Our catch-up rules carry that character forward without erasing their history or stacking creation benefits.

Read our complete Advanced Character Creation Guidelines for the full rules, allocations and examples.

Midnight Masquerade