← The application map

Character paths

The Clans

The hunger is yours. So are the choices. The Kindred are vampires, and a clan gives them an inheritance of gifts, a curse and complicated loyalties. Find the lineage—or clanless life—that makes you want to tell a story. We’ll show you what its application asks.

Still taking shape. Rules, character options and application steps are subject to change as we refine the experience. Check back for the latest guidance.

The person beneath the curse

Blood is an inheritance. It is not a personality.

Kindred are vampires. They survive on blood, hide among the living and carry a hunger that can turn a bad decision into a terrible night. The Masquerade is the secrecy that keeps their existence from becoming public knowledge.

A clan is a lineage passed from sire to childe: a shared curse, characteristic powers called Disciplines, and a reputation your character may embrace or resent. Decide who they were before the Embrace, what they still care about, and what feeding costs them.

Learn the Kindred vocabulary ↗

Choose the story, then the sheet

What does your blood ask of you?

Use the clan catalogue to compare identities and Disciplines. Brujah, Gangrel, Malkavian, Nosferatu, Toreador and Caitiff are grouped in our baseline Kindred path; other lineages have their own review routes. Caitiff lack a recognised clan lineage.

The creator separates your lineage from your creation category. Neonate and Ancilla categories have different starting frameworks. Older or exceptional concepts need explicit Storyteller approval; selecting a category does not grant that permission.

Still living. Already bound.

A taste has consequences.

Ghouls are living people changed by Kindred blood. The relationship with the vampire who supplies it—the domitor—can be an opportunity, an obligation or a cage. Give that relationship a story: what does each person want, and what happens when those wants collide?

Ghouls sit alongside Basic Kindred on the application map, but use the Ghoul creation rules. They are not built as Neonates. Keep the character’s permission request and their sheet consistent with that choice.

A place in this chronicle

Some inheritances need a conversation.

Every character is Seasonal or Non-Seasonal. The Camarilla clans are Non-Seasonal, Elders included, and so are ghouls, dhampirs and thin-bloods. The antitribu, the Independents and the Caitiff are Non-Seasonal too, unless the character is an Elder: those Elders are Seasonal and subject to population caps, so check availability with staff before you write.

Use the map to find the relevant route; staff confirm the scope, any interview and the permissions attached to your concept.

Seasonal or Non-Seasonal

Every character is one or the other.

A Non-Seasonal character may carry a story across several seasons. A Seasonal character’s story is built to last one season: plan goals you can reach while the focus is on you.

Non-Seasonal

A story that may run across several seasons. Elders included.

  • Bystanders, mortals and hunters
  • Ghouls
  • Dhampirs and thin-bloods
  • The Camarilla clans: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere and Ventrue

Seasonal as an Elder

Non-Seasonal below Elder. Made as an Elder, they are Seasonal and subject to population caps: check availability with staff before you write.

  • The Sabbat’s Lasombra and Tzimisce
  • Lasombra antitribu
  • Tzimisce antitribu
  • Assamite
  • Followers of Set
  • Giovanni
  • Ravnos
  • Caitiff
  • Nagaraja
  • Gargoyles
  • Daughters of Cacophony
  • Samedi
  • Sorcerers and hedge magic

Always Seasonal

A story built to last a single season. Afterwards the character may stay, but the main story will likely move elsewhere.

  • Every other line that isn’t Kindred: the Garou, changelings, mages and more
  • Baali
  • Blood Brothers
  • Harbingers of Skulls
  • Kiasyd
  • Salubri
  • True Brujah
  • Ahrimanes
  • Anda
  • Cappadocians
  • Children of Osiris
  • Lamia
  • Lhiannan
  • Maeghar
  • Noiad
  • Tzimisce Koldunists
  • Abyssal Mystics
  • Custom, Storyteller-approved concepts

Not sure where your concept falls? Ask a Storyteller before you write. A line without its own option on the website is requested through the Rarer Blood. Read the ruling in the Archive ↗

Explore the possibilities

The clans

Open a name to read its identity and the next step. Availability follows the current allowlists.

  • 01

    Brujah

    Non-Seasonal

    Rebels, idealists and firebrands, still dreaming of Carthage.

    DisciplinesCelerity · Potence · Presence

    See the application route ↗
  • 02

    Gangrel

    Non-Seasonal

    Survivors and wanderers who carry the Beast on their skin.

    DisciplinesAnimalism · Fortitude · Protean

    See the application route ↗
  • 03

    Malkavian

    Non-Seasonal

    Seers and madmen who hear what the rest of the Kindred can't.

    DisciplinesAuspex · Dementation · Obfuscate

    See the application route ↗
  • 04

    Nosferatu

    Non-Seasonal

    Monsters in the dark who trade in everyone's secrets.

    DisciplinesAnimalism · Obfuscate · Potence

    See the application route ↗
  • 05

    Toreador

    Non-Seasonal

    Artists, patrons and aesthetes, bound to beauty by the blood.

    DisciplinesAuspex · Celerity · Presence

    See the application route ↗
  • 06

    Caitiff

    Seasonal as an Elder

    The clanless, with no lineage to claim and no elder to answer for them.

    DisciplinesNo clan Disciplines of their own

    See the application route ↗

Specialized clans

Lineages with their own review requirements. Use the application map for the route, and the creator for the permitted starting framework.

  • 01

    Assamite

    Seasonal as an Elder

    Independent

    Assassins, sorcerers and viziers of Alamut, bound by the Laws of Haqim.

    DisciplinesCelerity · Obfuscate · Quietus

    Make your pitch ↗
  • 02

    Followers of Set

    Seasonal as an Elder

    Independent

    Priests of a dark god, who deal in every vice the city craves.

    DisciplinesObfuscate · Presence · Serpentis

    Make your pitch ↗
  • 03

    Giovanni

    Seasonal as an Elder

    Independent

    A family of necromancers and bankers who keep the dead on the ledger.

    DisciplinesDominate · Necromancy · Potence

    Make your pitch ↗
  • 04

    Lasombra

    Seasonal as an Elder

    Outside the Sabbat

    Proud lords of the Sabbat, who command the shadows of the Abyss.

    DisciplinesDominate · Obtenebration · Potence

    Make your pitch ↗
  • 05

    Ravnos

    Seasonal as an Elder

    Independent

    Wanderers and tricksters bound by svadharma, and by a vice they can’t refuse.

    DisciplinesAnimalism · Chimerstry · Fortitude

    Make your pitch ↗
  • 06

    Tremere

    Non-Seasonal

    Camarilla

    A house of blood sorcerers, climbing a pyramid of oaths.

    DisciplinesAuspex · Dominate · Thaumaturgy

    Make your pitch ↗
  • 07

    Tzimisce

    Seasonal as an Elder

    Outside the Sabbat

    Old lords of the land, who shape flesh as others shape clay.

    DisciplinesAnimalism · Auspex · Vicissitude

    Make your pitch ↗
  • 08

    Ventrue

    Non-Seasonal

    Camarilla

    Kings, princes and heirs who rule because someone must.

    DisciplinesDominate · Fortitude · Presence

    Make your pitch ↗

When you are ready

Give the idea a beginning.

Taking applications

Apply for the Kindred allowlist ↗
Midnight Masquerade