Character paths
The Clans
The hunger is yours. So are the choices. The Kindred are vampires, and a clan gives them an inheritance of gifts, a curse and complicated loyalties. Find the lineage—or clanless life—that makes you want to tell a story. We’ll show you what its application asks.
Still taking shape. Rules, character options and application steps are subject to change as we refine the experience. Check back for the latest guidance.

The person beneath the curse
Blood is an inheritance. It is not a personality.
Kindred are vampires. They survive on blood, hide among the living and carry a hunger that can turn a bad decision into a terrible night. The Masquerade is the secrecy that keeps their existence from becoming public knowledge.
A clan is a lineage passed from sire to childe: a shared curse, characteristic powers called Disciplines, and a reputation your character may embrace or resent. Decide who they were before the Embrace, what they still care about, and what feeding costs them.
Choose the story, then the sheet
What does your blood ask of you?
Use the clan catalogue to compare identities and Disciplines. Brujah, Gangrel, Malkavian, Nosferatu, Toreador and Caitiff are grouped in our baseline Kindred path; other lineages have their own review routes. Caitiff lack a recognised clan lineage.
The creator separates your lineage from your creation category. Neonate and Ancilla categories have different starting frameworks. Older or exceptional concepts need explicit Storyteller approval; selecting a category does not grant that permission.
Still living. Already bound.
A taste has consequences.
Ghouls are living people changed by Kindred blood. The relationship with the vampire who supplies it—the domitor—can be an opportunity, an obligation or a cage. Give that relationship a story: what does each person want, and what happens when those wants collide?
Ghouls sit alongside Basic Kindred on the application map, but use the Ghoul creation rules. They are not built as Neonates. Keep the character’s permission request and their sheet consistent with that choice.
A place in this chronicle
Some inheritances need a conversation.
Every character is Seasonal or Non-Seasonal. The Camarilla clans are Non-Seasonal, Elders included, and so are ghouls, dhampirs and thin-bloods. The antitribu, the Independents and the Caitiff are Non-Seasonal too, unless the character is an Elder: those Elders are Seasonal and subject to population caps, so check availability with staff before you write.
Use the map to find the relevant route; staff confirm the scope, any interview and the permissions attached to your concept.
Seasonal or Non-Seasonal
Every character is one or the other.
A Non-Seasonal character may carry a story across several seasons. A Seasonal character’s story is built to last one season: plan goals you can reach while the focus is on you.
Non-Seasonal
A story that may run across several seasons. Elders included.
- Bystanders, mortals and hunters
- Ghouls
- Dhampirs and thin-bloods
- The Camarilla clans: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere and Ventrue
Seasonal as an Elder
Non-Seasonal below Elder. Made as an Elder, they are Seasonal and subject to population caps: check availability with staff before you write.
- The Sabbat’s Lasombra and Tzimisce
- Lasombra antitribu
- Tzimisce antitribu
- Assamite
- Followers of Set
- Giovanni
- Ravnos
- Caitiff
- Nagaraja
- Gargoyles
- Daughters of Cacophony
- Samedi
- Sorcerers and hedge magic
Always Seasonal
A story built to last a single season. Afterwards the character may stay, but the main story will likely move elsewhere.
- Every other line that isn’t Kindred: the Garou, changelings, mages and more
- Baali
- Blood Brothers
- Harbingers of Skulls
- Kiasyd
- Salubri
- True Brujah
- Ahrimanes
- Anda
- Cappadocians
- Children of Osiris
- Lamia
- Lhiannan
- Maeghar
- Noiad
- Tzimisce Koldunists
- Abyssal Mystics
- Custom, Storyteller-approved concepts
Not sure where your concept falls? Ask a Storyteller before you write. A line without its own option on the website is requested through the Rarer Blood. Read the ruling in the Archive ↗
Explore the possibilities
The clans
Open a name to read its identity and the next step. Availability follows the current allowlists.
01
Brujah
Non-SeasonalRebels, idealists and firebrands, still dreaming of Carthage.
DisciplinesCelerity · Potence · Presence
See the application route ↗02
Gangrel
Non-SeasonalSurvivors and wanderers who carry the Beast on their skin.
DisciplinesAnimalism · Fortitude · Protean
See the application route ↗03
Malkavian
Non-SeasonalSeers and madmen who hear what the rest of the Kindred can't.
DisciplinesAuspex · Dementation · Obfuscate
See the application route ↗04
Nosferatu
Non-SeasonalMonsters in the dark who trade in everyone's secrets.
DisciplinesAnimalism · Obfuscate · Potence
See the application route ↗05
Toreador
Non-SeasonalArtists, patrons and aesthetes, bound to beauty by the blood.
DisciplinesAuspex · Celerity · Presence
See the application route ↗06
Caitiff
Seasonal as an ElderThe clanless, with no lineage to claim and no elder to answer for them.
DisciplinesNo clan Disciplines of their own
See the application route ↗
Specialized clans
Lineages with their own review requirements. Use the application map for the route, and the creator for the permitted starting framework.
01
Assamite
Seasonal as an ElderIndependent
Assassins, sorcerers and viziers of Alamut, bound by the Laws of Haqim.
DisciplinesCelerity · Obfuscate · Quietus
Make your pitch ↗02
Followers of Set
Seasonal as an ElderIndependent
Priests of a dark god, who deal in every vice the city craves.
DisciplinesObfuscate · Presence · Serpentis
Make your pitch ↗03
Giovanni
Seasonal as an ElderIndependent
A family of necromancers and bankers who keep the dead on the ledger.
DisciplinesDominate · Necromancy · Potence
Make your pitch ↗04
Lasombra
Seasonal as an ElderOutside the Sabbat
Proud lords of the Sabbat, who command the shadows of the Abyss.
DisciplinesDominate · Obtenebration · Potence
Make your pitch ↗05
Ravnos
Seasonal as an ElderIndependent
Wanderers and tricksters bound by svadharma, and by a vice they can’t refuse.
DisciplinesAnimalism · Chimerstry · Fortitude
Make your pitch ↗06
Tremere
Non-SeasonalCamarilla
A house of blood sorcerers, climbing a pyramid of oaths.
DisciplinesAuspex · Dominate · Thaumaturgy
Make your pitch ↗07
Tzimisce
Seasonal as an ElderOutside the Sabbat
Old lords of the land, who shape flesh as others shape clay.
DisciplinesAnimalism · Auspex · Vicissitude
Make your pitch ↗08
Ventrue
Non-SeasonalCamarilla
Kings, princes and heirs who rule because someone must.
DisciplinesDominate · Fortitude · Presence
Make your pitch ↗
When you are ready
Give the idea a beginning.
Taking applications
Apply for the Kindred allowlist ↗